{ "forge_marker": 1, "defaults": { "model": "forge:multi-layer", "custom": { "base": "ffs:blockValve#base", "Solid": "ffs:blockValve#base", "Translucent": "ffs:blockValve#" <-- I want to have 2 specific sides of the block to have a translucent texture / overlap texture. How would I check one of the blockstates of the block, to know which sides have to be rendered? }, "transform": "forge:default-block" }, "variants": { "normal": [{}], "inventory": [{}], "base": [{ "model": "cube_all", "textures": { "all": "ffs:blocks/blockValve" } }] } }